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Phoxphorus
Artist, trying to be a game dev, more ideas than commitment but you'll know when we get there!
He/Him, 22
~Hope you enjoy my art and games!

He/Him

Joined on 11/10/22

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Phoxphorus's News

Posted by Phoxphorus - January 6th, 2023


Hey, another update and this'll be a big one.


So unfortunately, I don't think I'll be able to make the January 9th release date I intended. I don't have everything I want to add into the game yet so it's not finished. If I had to give a percentage of how finished the game is, it's probably at max maybe 45% done. I'm still developing an area and adding in all the stuff needed for it, and that's ignoring creating the items, character moves, and playtesting and such. I don't even know how I'm gonna do composing/music for the game.

Now what does that mean going forward? Development does have a plan but right now it's going by a "make up as things go long" method of development which is probably why it's taking longer than a month. I don't know if I'll release a teaser or a demo to the game in the near future since I don't think I'll be able to get that done by the date or within the week. I also don't know I'd release the game since January 9th is when I get back into college and barring college obligations, I don't know what date I'd shoot for in the near future. Maybe I can always go for the 9th day next month or maybe I can shut my mouth and just not say anything until I have something. I at least hope I don't give up on the project cause of college but we'll see about that. That also means that I think I'll be cutting back on doing updates as I probably won't have a whole lot to show or a whole lot that's interesting to share. Though if anything cool comes up (Like I complete the area I'm working on) I'll probably share it with y'all.


Anyways, here's some development screenshots~

Since it's a special occasion, I'll give some descriptions


The tiny house town. It's a small town with tiny houses.

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You know those P-Switch runs from those hard Mario stages?

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Real Time Boss.

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Sorry I won't be able to make the January 9th release date. I hope to get this game released someday in the future. I at least hope it's not gonna be a year long endeavor like the last real project.


Happy New Year y'all!


Posted by Phoxphorus - December 29th, 2022


Just some screenshots for this week


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Posted by Phoxphorus - December 22nd, 2022


Update on the game! I want this to be weekly but I didn't really have the backgrounds for the battles made and finalized yet, so here's some screenshots of some stuff being made. Still developing on one area. I think I've dipped into the real development of the game I think. It's going along smoothly.


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Posted by Phoxphorus - December 13th, 2022


Wanna know what I've been working on for the past couple of days or so?


Never intended this thing to actually be a game honestly butI had an idea for a game so might as well do it. Got a month left to myself to do something.


An RPG made in RPG Maker, trying to create a game with the same general style as LISA: The Painful with a mood akin to ENA. A surreal or trippy aesthetic is something I'm aiming for at least.


Not sure on everything but aiming for Janunary 9th to be at least somewhat finished.


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Posted by Phoxphorus - November 10th, 2022


I have more ideas than long term commitment. Sadness but maybe eventually I'll finish something. Idk. Most of these are either on hold or conceptual right now. Idk I just want to put it out there what I have in mind currently. Maybe someone'll be interested to see somethings come to fruition. (If they do ;-_-)


FIGURE SPACE

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An RPG made in PICO-8 with multiple different characters with gameplay styles. Battle waves of enemies, back to back with thrilling Paper Mario-inspired gameplay. Play as Alice and experience the wonders of shadow clones. Play as the dynamic duo Anemone and Mary and achieve velocity beyond what what's humanly possible. There's must be something in FIGURE_SPACE. There has to be something in the void. Everyone's here because of a reason and they need to find some answer.


This game in my head is intended to be a dumping ground for RPG mechanics I have right now with potential to later update the game with more characters. Stuff like an RPG but you clone yourself or an RPG but MP is gained by blocking and attacking.


Current Status: On Hold / Haven't even programmed turn based battles.


Art Attack Arcade

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An arcade-y RPG made in PICO-8 where you fight your way to the top of a castle. Engage in Paper Mario-inspired battles as you confront multiple enemies on your way to the top of Relic Castle. Play as Palette and Pen Pal as you rummage through waves upon waves of enemies and foes as you make your way past the castle's Legion of Stationery and take down the owner of the castle and find the treasure inside. If you're feeling gutsy, try out Master Quest mode where enemies are studier and battles come in bigger hoards.


I intend this game to be an real attempt at a game without any like, experimenting or such. Just a (hopefully) pure Paper-Mario RPG in an arcade format.


Current Status: On Hold / Have programmed turns the damage but stopped at developing enemy dealing damage


The Misadventures of [OC Name]

Unsure how far this'll go but an idea for a comic series of my OCs in random situations


The Misadventures of Mal: Existence of Hopelessness

Mal wakes up in the world of Terraria and details her experiences in such a foreign world. Stripped of all her powers and abilities, she does her best to survive in such a fascinating and (mostly) lonely world.

I'm not sure if it can even be called a comic cause it'll just be single images with entry logs.

Currently just in the entry writing phase as I still need to beat Terraria's final boss.


The Misadventures of Anemone and Mary: Tax Evasive Action

I have zero clue if this'll actually be anything! I just thought it'd be funny to have a plot of "treasure hunting to pay off the apartment rent", with the duo heading off do a Wario Land 4 treasure hunt of raiding a pyramid for treasure. Only have two pages drafted.


The Misadventures of Alice: DEATH ROAD TO CANADA!!!

A conceptual idea for a comic where similar to Mal, I play through a game of Death Road to Canada and try to like catalogue what happens as if the characters were actually in this situation. Not sure if I'll ever do this, just seems like a fun thing to do writing down what happens or changing perspectives if need be.


That's all I have, thank you for reading if you did so.


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Posted by Phoxphorus - November 10th, 2022


Honestly I'm just here cause I panicked and just quickly established this account because of the current twitter meltdown. I have zero clue if I'll be here in the long term or if I'll update this account frequently for art and maybe games. I don't even know if this site's still any good in the years it's been (I haven't thought about this site since like that peak of Flash games and animations in like 2010, and Friday Night Funkin)


I don't know what I'd do here but I gotta do something just in case. If I ever make games it'll go both here and on itch. Art also the same but on DA.


Please be kind idk, hello Newgrounds I hope I can do something cool here ;^-^


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