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Phoxphorus
Artist, trying to be a game dev, more ideas than commitment but you'll know when we get there!
He/Him, 22
~Hope you enjoy my art and games!

He/Him

Joined on 11/10/22

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Phoxphorus's News

Posted by Phoxphorus - March 10th, 2024


Hi I more or less just want to update and say some things since t's been ages since I've done these things.


The main thing I more or less want to talk about is the possibility of opening commissions in the near future? I'm considering doing like profile picture icons and art pin-ups, normal or hypno variants with possibly animated eyes, for some money since that's what I've been doing for a while. I haven't fully plotted out prices for myself, what my rules are cause there are limits to what I'm okay with and understand hypno is a gateway to stranger stuff, and especially how to promote myself here or elsewhere. I'll probably have something here and elsewhere saying I'm open to commissions and to DM me if you're interested. I do at least wanna bulk out my gallery so I have something to show for that.


In other news:

I don't have any games in progress or anything. I've been primarily tinkering with RPG Maker 2003 for the time sake but no plans on creating a game with it. I might make some short game but that's about it. I've been thinking about trying some 3D games since I've been doing 3D modeling for this college quarter. Unsure if I'll do much there also but you'll see whatever that might be.

I still got art ideas in mind, gonna get them out if I can.


That's all I have to say, hope you're having a nice day.


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Posted by Phoxphorus - November 13th, 2023


Hi this is just me wanting to randomly just place thoughts about game development.


I haven't worked on anything in maybe a month or so. I don't like where Art Attack Arcade is going so I think it's shelved unfortunately, and I'm leading to the same conclusion with TWENTY. Nothing's been working out personally, and I've been trying to reflect on my abilities to like... make games.


I really wonder if I genuinely can make games and while there's a part of me that's just... defeated. Maybe I should just call it quits or something, but I mean... I want to make games. I genuinely want to make stuff people will play and enjoy. So that got me thinking about like, where my thoughts are when it comes to making games.


Something I realized is I don't think I have the best of intentions when wanting to make a game. I always want my thing to pop off and get popular, but I both don't know how to do that because I assume that's just random luck that it will happen, but I really want it to, even though I very well probably don't deserve that or am able to competently handle that level of popularity. I recognize that's not really a good thing to believe in, holding so much thought that "This project will be the best first foot forward for me in the world!" when like... I don't think I'm there yet, and I'm holding way too much baggage at the that by sheer chance, I will get popular when like... there's so much I can do to influence that if I really wanted to. I've not been in anything, I've not assisted in anything, I've contributed nothing meaningful to anyone. Maybe that's something to consider for myself. I haven't been apart of anything. If that's ever anything I want to get, should I even want it, (stuff like Goosework's rationalization of The Amazing Digital Circus popping off being very "I'm not sure how okay I am with any of this" and really, anything that pops off getting leaches who uses your stuff to leverage themselves) I should find something to be apart of. Or just... do anything. Cause lord forbid I've spent 9 months maybe doing nothing.


Another thing that I've realized I'm garbage at planning games. A lot of my games are very impulsive to be honest. TWENTY started one day because I had the thought to make a game with these characters. I really didn't have much of a plan heading forward, and because of that, my game strayed a lot. I had no clue what I'm doing, making things on impulse cause I want to add it and getting hung up on things because I had no clue what to do for it. The story was the biggest issue to me because to me it felt too basic to me and just didn't have any real ideas to make it better since I was maybe 3 months into development. I assumed the bloat to my game was for the better cause it's more meat to the game that really didn't have any but looking back, maybe that would've been better. I don't know if it would be, it's still pretty empty but idk. I lack a lot of discipline and probably wasted so much time wanting to make something I had no real end goal to.


I'm thinking of making another game and while we'll see if this is history repeating itself, but I'm taking better steps in making sure everything's all planned out before... actually committing to it. And I've written myself steps to follow. I don't know how silly it is to do this but like, heck if I know, maybe I need to write something on my hand in order to remember it.iu_1113495_13133783.webp

While my next project is more of a creative exercise more than anything, wanting to practice elements in RPGs that I really like, two player party dynamics and memorable gimmicky bosses. Maybe this will be more of a practice on game development discipline. Hopefully I'll figure something out here. I'm making sure I have plans that I'm confident in and ready to go fourth. Maybe I'll use December break to make it??? Unsure cause like... god maybe I need a break. I haven't drawn in a while and this is the most activity I've gotten in terms of art. Or at least somethings I want to share with people. Procreate Dreams is coming out in 9 days. Maybe it'd be nice to not make a game and instead pop off there. (...maybe there'd be some nice hypno opportunities when I get my hands on that ;O_O)


Regardless, I'm not giving up as much as I'm distraught and demoralized. But it's been hard trying to swallow that I'm unable to do something and I truly have no understanding in what I'm doing.


best regards ^-^


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Posted by Phoxphorus - October 14th, 2023


Hi just wanna update on somethings for this month.


For now, TWENTY is gonna be on hiatus for the time being. It's not canceled or anything, just I'm taking a break from developing it. I think I've realized as of late that I've been burning myself out trying to develop it and I wanna work on something else. I wanna draw some art for once and maybe work on something different. And when I'm feeling up to it, I'll go back to developing TWENTY. I want that game to be released someday but I think I'm realizing I'm burning myself out and need to step away from developing it and do something else for the time sake.


If you're curious what I'm gonna be doing now, presumably creating some digital art for once again. No guarantee topic on what they're gonna be but I wanna get to drawing art again.

I've also decided to possibly start working on an old game I started last year and suddenly dropped due to lack of motivation wanting to get to work on it again. It's a PICO-8 game called Art Attack Arcade. It's a small RPG game in the same vein of Paper Mario. Think something like the Pit of 100 Trials as the entire game. Currently I spent a week trying to recode the game and now I'm finally making some headway possibly adding in the damage. Then the minigames. I understand when developing or coding something, you should never try and rewrite it cause what matters is not how optimized it is, but it working and that it's finished and out. This is the one time I'm doing that, I guess vaguely refamiliarizing myself with the code I've set up, so I'll see if I can get this done somewhat. Damage is being made, honestly the one sticking point I got stuck on, then attack/dodging minigames. I have no clue how get around to do that though. Actual minigames but we'll see when we get there. Would love to release it but unsure on a real timeframe when that's gonna happen. And no I'm not gonna make updates dedicated to this game. It's just gonna be one and done, here it is or I've dropped it to work on art or TWENTY again.

Here's some visuals of what I have so far.

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So yeah. TWENTY is gonna be on hold for the time sake just so I can get to doing other things. I wanna do art and for now I'm interested in getting some headway in this other project.


One last thing I wanted to share, I made this months ago and forgot to include this in my last update. Just something goofy I wanted to make using the art I made for TWENTY

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Take care you guys.


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Posted by Phoxphorus - September 20th, 2023


Heya, haven't really updated progress to my game. I wanted to get some stuff out but not everything was made.


I'll admit I can't really remember all the stuff I made or got done. I think a lot of this was just winding down, playing games, and just I guess relaxing. I was just enjoying my summer. I finally got TF2 and was having a blast honestly, that game baring the bots is such a fun game. I wanted to play some RPG Maker games that I never played yet. Going through LISA The Timeless and SINCERE DECIET, loving both to be honest. Wanted to play more but I'm not downloading a RAR unzipper.


At some point I more or less just got to work on bosses and making battle backgrounds for them. Pictures below.

There might've been some light additions and some better focus on some things. Freaking it took me so damn long to realize maybe a better move-set concept for one of the characters. Like Jeez about time something good comes out :/


There was a period where I wanted to like pause development during October/when college starts (IE: Now) to make a small game for Halloween but I make no guarantees this'll even be a thing to be honest. Idk if that's even a good idea within the month long development. For all I know, this is gonna be deja-vu all over again thinking I can make a simple game in a month that suddenly turns into a year long project. Who knows. But you'll see whether or not I'll follow up on it this month when something releases on Halloween.


But yeah... idk just relaxing during that time. Sorry for no progress updates and real big pushes in that time frame.


Take care y'all.

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Posted by Phoxphorus - September 5th, 2023


It's my birthday today!



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Posted by Phoxphorus - July 25th, 2023


This isn't an update it's more just me wanting to look back at the project so far and just ramble about it.


Development for TWENTY started back in like... mid December of last year.

At the time I was thinking about Object Shows like The Daily Object Show and ONE, and around that time I was just imagining my own Object Show like both of those but using characters that feel like it'd fit more in the world of ENA. Just a surreal world with very strange looking characters. While in my head I feel like I would rather use the characters in 3D animation, at some point I just felt like I really want to do something with these characters and went to work on another RPG Maker game with the lofty ambition of making a game in 4 weeks. Development's now 7-8 months in ;^_^ I imagined the sidescroller style would help out with developing the game since I didn't need to think hard about area design if it was a top down. Unsure if that held true though.


The game's was really basic. Two characters plus two others head off to the city to stop the evil villain's return, with some optional mini bosses along the way for kicks. There was originally an idea to make the game like the Stanley Parable but with the intent on glitches being known and having strange effects on it. Like doing something specific screws with the event flags and the protagonist is sent back in time, or there's a horror event where the protagonist beats a dummy enemy and becomes a bloated monster for getting a million EXP, or straight up Missingno being a fight somewhere in the game. I think in my head I wanted to toy with the idea of a world literally being a shoddily made game with holes everywhere and characterizing them in any way possible.


It's crazy for me to think that the game to me really started and ended with that. While some ideas and scenarios are being retained for the future, the areas and one glitch event is something I'll keep but not the entire idea of the world literally being a shoddy game, I don't think they would've been developed much at all. I had two more areas planned and one of them is basically the final dungeon. Development has gone on long enough for me to add more meat to its bones, think of new scenarios, ideas for areas, ideas for bosses, and I think a better story. And while I'm trying to be wary of stuff like feature creep and bloat, there's a feeling in my head that I genuinely needed more content to be decent since the original was very minimal and lacking a lot of motivation the player or give a reason for the story to happen. I didn't think "stop the evil bad guy" was motivating enough and eventually I had the issue of finding a reason for the story to happen. I think I might be heading in a better trajectory now than before.


My world didn't have much lore or reasoning but now I think I have something that could be jumped off from and made into something compelling. I think I finally have an idea to actually motivate the story forward. I don't know what else I can say but that's what I have so far I think. And I think I could expand the game more after the area I'm working on is done, so long as my ideas don't keep changing and I don't get bored with this game and abandon it.


It's kinda strange to me thinking back, I felt like I had everything all figured out. I knew what I wanted to do. And then I felt like there were a lot of things that didn't work because I didn't know everything or had anything really figured out. And maybe I still don't and I'll never know! But I guess that's just what happens you know? Maybe this'll be a lesson to me about me being a bad planner I guess. Everything I thought of is just so small in comparison to the bigger picture that it feels like I've been more making things as I go along than really following a greater picture. I know what the ending is but... not really everything in between... And even then, I might become disillusioned with the ending and try out something else. At this rate I'm tempted to copy LISA The Painful and add more optional party members for a (At least I think) very unique idea to play off the Object Show origins. Not gonna say what it is but I'm considering it.


While I'm at it, here's some unused stuff I guess. The first two are fascinating to me because they were made when I felt finished enough with the first area. I haven't touched them since making assets for them and I doubt I'll keep them any longer because things have changed.


Screenshots made of the next two areas after I mostly finished the last area.

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A map layout of one of the areas.

Intended to be an overworld boss encounter where you kick TNT into the boss and engage with them, with enemies around to damage and hinder you.

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I'm not sure what else there is to say to be honest. Thanks for reading!


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Posted by Phoxphorus - June 15th, 2023


College is finally over for now. I'm on break till September.

I should be able to get more progress in on this game now. At least I hope so. This college year has been stressful to put it mildly. That was my first defeat in school ever, so maybe instead of getting back to developing it, maybe I need some time to relax and reorient myself.

Regardless, I really want to get this game out for people to play. Unfortunately it's probably gonna be part one out of two and I'm worried I might not commit to a part two due to waning interest in committing. I've been interested in tinkering with Clickteam Fusion eventually and presumably after this is at least half done, I'll feel comfortable moving onto that and tinkering with that.


Nothing to share or show, just an announcement development is goinna kick back up now cause I'm on break.


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Posted by Phoxphorus - May 29th, 2023


Hey it's been two months, wanted to give an update again.


Due to college being extremely strenuous and stressful, not much has been made. Just I haven't been able to make many pushes and I feel like I'm currently stuck unsure what to do. It's like that feeling of there's so much to do but you don't know where to start first. I'm kinda wondering if I'll make any pushes during the Summer break cause I can't tell if I'm super burnt out or something. I really want the first part to release but... it's not really getting anywhere. Just a lot to make and finish and dwindling motivation to really finish it.


Something I do wanna say though, I have been working on something intended for like... something else and I'm tempted on working on more?

Sometime ago, maybe in the middle of April, I had a random want to add like a challenge mode thing to my game. The intent was to be like some random challenges for players to try out, along with teasing content for Update 2. Some of the challenges would involve playing as the bosses fighting super powered bosses, and showing off battle and gameplay ideas I have for Update 2.

The point ultimately is to tease Update 2 by showing characters I have in mind for it, along with a strange way to do character building since this is really the only time when the villain will interact with characters and I thought it might be cool to give one off bosses more screen time to interact with other characters. The story intent though is to treat it as a What If scenario. None of it actually happened but by all reason it can happen. This character can do this and these characters will react as such in this scenario.

There's a part of me that wants to like cut things down even more and just make and release this admittedly. Just port to web and put it on Itch.io for people to try out or something. On one hand maybe I need like a change of pace and need to work on something else before I feel ready working on the main game if that makes sense. Though on the other, maybe I need something else entirely to work on or just need a month of relaxing or something. Idk. I want to release this game at least.


I have no clue honestly. Here's a screenshot of what I've got:


iu_982928_13133783.webp


Take care y'all.


Posted by Phoxphorus - March 25th, 2023


Honestly I still don't have much else to share but I wanna update on something.

Right now, i think I have a general idea of what I'm doing with the game now. The first area is planned out and I think is the most flesh out I can make it. I think it's really good now and I'm glad to not just leave it how it was originally and bolt to the next area. I think I'll release like the game when that part is done and all. Presumably as a demo for the full game, I think anyways.


Something I do wanna mention is that for the month of April, I wanted to participate in a Game Jam. There's a game jam that'll go through the entire month of April that I'd wanna try out. I'm not ultimately sure why. I mean maybe it was during a point of slight burnout with TWENTY and wanting something new, maybe I just wanna put something out there but there's something with me that just can't, or maybe I just wanna try something new now. I really don't know honestly. I feel like I have a good idea for the concept that's interesting and I wanna pull it off, if I can anyways... I already proven I can't make a game in a month so... God forbid I'll actually make a game in a month. Especially during the first month of a new college quarter (Unlike TWENTY which was during a break). So... Yeah idk. Maybe I'll bail midway through, though I think it would be nice to actually learn to develop things maybe a bit faster (Not in a rushed sense.) and probably learn something from game development and actually loosen up in game design.


So yeah, TWENTY might be on hold to do a Game Jam. Though for this break I'm doing, I'll see what I can crack away before development goes to that game.


~Here's some sketches I made~

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(I think at some point I should stop updating until I have something substantial to share -_-)


Cheers y'all!~


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Posted by Phoxphorus - March 4th, 2023


Development is still going on! School's a bit stressful currently. Gotta deal with a lot of stuff so things are super slow. Got maybe... 4 weeks left or so before I'm on week long break.

Currently the plan is to at least have half the game in a good state to show out as a Demo. Currently I realize the beginning part feels really sparse and not as good as I think it should be. So before heading off to something else, working on that first half. When that's good, I'll show ya what I've made.


I have made some stuff however. Check it out:

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Also a title screen for the game:

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