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Phoxphorus
Artist, trying to be a game dev, more ideas than commitment but you'll know when we get there!
He/Him, 23
~Hope you enjoy my art and games!

He/Him

Joined on 11/10/22

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Potentially Mascot Horror Game

Posted by Phoxphorus - 1 day ago


I've been in the process of making another game, a theoretical Mascot Horror game, mainly as an attempt at satire or deconstruction of the mascot horror genre, taking apart its tropes and ideas and either playing them out realistically or just making a mockery of the genre. Or at least as much as I can because I'm making it in RPG Maker.


The game in my head is basically doing the My Friendly Neighborhood approach for a game but for Fear and Hunger. Basically taking a mature and graphic game and watering it down to the level of a mascot horror game without the graphic stuff. But the inspiration for this game is Fear and Hunger.

I wanted to do this entirely because I imagined a mascot horror game where instead of needing to do the arbitrary fetch quest or puzzle, what if you just buckled down and kicked the door down? Why bother with the gimmick when you can have a brain and look for stuff to break the door down?

The game's intent is to be way more open than what you'd imagine from a mascot horror game and hopefully subvert a lot of basic tropes from these games into something that'd be at least somewhat interesting to experience or at least some kind of actual commentary on the state of things. (Or I guess specifically the lore because it's not like I can fully comment on the gameplay side of things as a not 3D First Person game.)


I don't have anything presentable yet cause I haven't made any art besides just random test rooms and general layout for stuff. Development only started probably two weeks ago. So far this is the stuff I've at least gotten done, primarily just getting the Funger stuff done right now.

  • The Coinflip Mechanic is set (The game will call heads or tails and you better win otherwise you'll get bad stuff)
  • Cassette tape mechanic (Functioning as the lore papers and save feature)
  • Corpse Looting mechanics
  • Hexen Table equivalent mechanics (The upgrade/level up mechanic)
  • For the most part the Enemy Limb mechanic is established
  • The Kick Down Door mechanic.
  • Party Members are in place, summon able through a necromancy-like move and soul stones.


Presumably when college starts, I'll see if I can update what I have since then for reference. Hopefully I'll actually have some images to share.


That's all, take care y'all and hopefully there'll be something to show forth sooner or later.


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"I wanted to do this entirely because I imagined a mascot horror game where instead of needing to do the arbitrary fetch quest or puzzle, what if you just buckled down and kicked the door down? Why bother with the gimmick when you can have a brain and look for stuff to break the door down?" - This sounds like something from Deus Ex (in which you can either destroy the door, find a key or lockpick it... or complete skip it and use stuff like ventalation or window), I like where this is going.

While I don't know the full extent, a handful of Fear and Hunger's mechanics do have that sort of Immersive Sim element that Deus Ex has. Like F&H also has a limb damage system for the player and enemy and a surprising amount of answers to a given problem.
I haven't played many Immersive Sim games but I do get that this is more than likely the direction my game is headed and I do hope that it at least is a good immersive sim game as a result!